Thursday, December 13, 2012

Learning Rocket Science With Video Games

Mods, please mod the parent up. Orbiter is a 100% free realistic simulator that is every geek's dream. It strives for realistic physics (in most cases, there are still some bugs); and includes lots of space vehicles including the Shuttle (which is damn near impossible to launch and achieve a stable orbit on manual control, just like you'd expect). Very entertaining simulator. It has a very extensive selection of mods (http://orbithangar.com is one of the more popular places to find them).

My friend has modded his version so much that he's built and launched his own Space Station. He has some of the vehicles timed so well that he can launch from Cape Canaveral, and within 26 minutes match the ISS's orbital specs and dock with it. Each time he plays the game he's reloading his prior state and launching new cargo and expanding the station.

Aside from the Shuttle there are also lots of next generation vehicles including orbiters with SCRAM engines to help achieve orbit and other items as well. There's also a recent mod to add all of the future and planned SpaceX vehicles as well.

When I first started playing, I was familiar with some math but knew hardly anything about orbital mechanics. Playing the game at first was fun --- there's nothing quite like launching the space shuttle straight up, then turning off the shuttle engines and watching the thing do backflips at 10K off the ground -- but once you start wanting to achieve something useful, like a dock with the ISS you've really got to start to understand what is going on in order to get where you're going.

Source: http://rss.slashdot.org/~r/Slashdot/slashdotScience/~3/6KuyXADkUzQ/story01.htm

kombucha tea separation of church and state dale earnhardt oscar predictions oscars nba all star game 2012 academy awards 2012 nominations

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.